All Meshmatic Tools

Please note that some tools are applied in a certain order and some tools need to be repeated throughout the optimization queue. 

Please refer to this post for more information on proper optimization tool order. 

 

Tool name

 

Tool description

Vertex cleanup

This tool automatically finds and removes duplicate vertices but also removes mesh smoothness. Apply "Generate Smooth Normal" tool to soften the edges

Face cleanup


Removes zero area, degenerate, and duplicate faces.

Fix Inside-out Faces


Auto fixes inside-out faces. It is recommended to remove non-manifold faces first for this tool to work properly.

Remove Non-manifold


Detects non-manifold edges and tries to fix them.

Instantiate Duplicates


Auto-detects and instantiates identical meshes. Any changes to one of them updates the rest. Verifies that the transformation of the instanced mesh and the original mesh fall within a defined threshold.

Reset Transformations


Resets location, rotation, and scale of all meshes in the scene to 0,0,0.

Remove Zero Volume Mesh


Deletes zero volume meshes that are not renderable. Note that this tool will delete flat surfaces like thin walls.

Remove Small Parts


Deletes very small meshes in the scene such as bolts and screws. The threshold for detecting small parts is defined relative to the bounding box of the entire model.

Group Small Parts


Automatically finds small parts in the model and groups them in the outliner.

Merge Details

 

Auto combines very small meshes to a single mesh. It is the easiest way to reduce CPU overload.

Decimate High Quality Objects


Detects meshes that have a high poly count compared to the rest of the model and simplifies them.

Remove Empty Nodes


Auto detects and deletes groups with no renderable geometry.

Outliner Roll-up


Auto simplifies the outliner by rolling up nested groups for easier editing.

Separate Mesh Pieces


Breaks a single node with more than one mesh into multiple nodes.

Generate Sharp Normals


Generates a sharper look for edges of the mesh.

Fix Duplicate Names


Finds duplicate names in the outliner and appends a number to the end to avoid data loss after conversion.

Invert Mesh Faces


Inverts all faces in the scene.

Remove Detached Vertices


This tool automatically finds and removes vertices that are not attached to any face or edge.

Generate Smooth Normal


Generate smooth normals to prepare objects for rendering.

Scene Cleanup


This tool repairs issues such as scene root, axis, unit conversion, etc.

Combine all


Merges all meshes in the scene into a single object.

Remove Internal Faces


This tool deletes internal faces of all meshes. It is recommended to run this tool after combine tools.

Generate UVs


Generates UV maps for baking lightmaps or texture painting. This tool applies auto-layout and auto-padding.

Extract Small Parts


Detects small meshes in the model and moves them into a separate file while maintaining their location.

Combine Level 1 Groups


Merge parts inside each level 1 group based on material.

Combine CAD components


Combines CAD components such as detailed parts making up a chair or foliage into a single object, i.e. a chair or tree.

Outliner Name Fix


Finds blank space and non-standard characters in the outliner and replaces them with underscore.

Merge Nearby Vertices


Finds all vertices within a threshold distance and merges them together.

  • Optimization tools, optimization algorithms
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