Meshmatic optimization profiles for Game Engines
Game 1- For Mobile
Preparing 3D content for mobile gaming has a major effect on the viewer's performance. 3D applications such as Unity, Sketchup, Unreal Engine recommend 50 meshes or less and up to 500,000 faces total, for mobile rendering. Please note that UVs add to model complexity. Avoid generating UVs if you are not planning to paint the material or use graphic for shaders.
- For mobile gaming and visualization apps
- Number of nodes is reduced
- Duplicate parts are instantiated.
Game 2- For Desktop
For high quality gaming, walkthroughs, physic sim, VizTable, or 3D viz of a single asset.