Game-1, Game-2

Meshmatic optimization profiles for Game Engines

Game 1- For Mobile

Preparing 3D content for mobile gaming has a major effect on the viewer's performance. 3D applications such as Unity, Sketchup, Unreal Engine recommend 50 meshes or less and up to 500,000 faces total, for mobile rendering. Please note that UVs add to model complexity. Avoid generating UVs if you are not planning to paint the material or use graphic for shaders.

  • For mobile gaming and visualization apps
  • Number of nodes is reduced
  • Duplicate parts are instantiated.

Game 2- For Desktop

For high quality gaming, walkthroughs, physic sim, VizTable, or 3D viz of a single asset.

  • 0 Users Found This Useful
Was this answer helpful?

Related Articles

AR-1, AR-2

AR profiles in Meshmatic are set to reduce the file size as much as possible. AR devices are...

Web-1, Web-2, Web-3

Web profiles in Meshmatic are set to optimize the file size by remeshing the model and combining...

File Exchanger

File Exchanger profile in Meshmatic converts your 3D file from its original format to another; no...

VR-1, VR-2, VR-3

VR 1 - for product visualization using mobile VR For standalone VR headsets with low processing...

Render 1, Render 2

Rendering a high fidelity scene for film or animation requires a high resolution mesh and UV....